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GavinRuneblade's avatar

I am a huge fan of AD&D, but BECMI is the only complete game. AD&D needs Birthright to match the C and has nothing for the MI.

The CMI are critical in my experience, and the OSR's obsession with B/X is it's largest failing. Great DMs know this, and do everything I describe below, but AD&D doesn't build it into the game, just assumes it. Dave and Gary did it, talked about it, but only Mentzer and Heard put rules out to support it (hat tip to Allston for the Rules Cyclopedia).

Companion brings everything together, gives a whole new level of meaning to adventures. At B and X tier (all of AD&D) the adventurers see the bandits as enemies to defeat to protect the village. At C tier the PC cuts a deal with them to raid the neighboring kingdom until that land's Lord comes to the table for negotiations. The C tier PC becomes the quest giver, sending people out to resolve the plot holes from years ago in those dungeons and areas that are too low level today. The C tier PC operates in multiple places and levels at once.

At M tier the PC is looking to the future beyond their time in the world. Becoming the best at one thing and leaving behind an impossible new thing in the world making it grander and more special (Paragon). Creating a new church, a fighting school, a kingdom, a philosophy, a school of magic, tradition of music, and ensuring it endures for generations to come (Dynasty). Reincarnating into every class, living the lives of all the people and bringing them together as one against a great enemy then building a monument to the story (Polymath). Permanently removing a great evil from the world, and surviving the blowback from divine level enemies, leaving the world safer for future generations (Epic Hero). Giving the player the ability to rewrite part of the world and leave their mark. A bit of shared world building.

At I tier the player is taking that step forward and seeing the whole tapestry, operating behind the scenes and inspiring others to be greater than they can be alone. Helping those inspired by their M-tier work to reach those heights also. Carry it forward to the next generation.

As I said, Gary and Dave totally did all this. Many good DMs do it. Nothing in AD&D stops you. But only BECMI builds it into the rules and takes you there. Mentzer doesn't get enough credit in my opinion. His work was fantastic.

Ian E's avatar

I once did a project to combine all of OD&D rules, supplements, and articles in Strategic Review and early Dragon magazine, and I ended up with AD&D. There is very little in the AD&D rules that was not written before.

This is why it could be considered the gold standard as it is the accumulation of a large amount of ideas.

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