AD&D Magic Resistance is NOT what you think!
Magic resistance in AD&D fundamentally changes how magic-users approach combat and how the table experiences tension. It is not a saving throw but a flat chance that a spell simply fails, which comes before any other effects or rolls. Lower-level casters face worse odds, as resistance scales against the standard of an 11th-level caster, making a 50% resistance actually 80% against a 5th-level magic-user and only 30% against a 15th-level one. At the table, this creates pressure and uncertainty. Players watch their spells fizzle and begin thinking in terms of probability, adjusting tactics: some double down and waste resources, others shift to scrolls, utilities, illusions, or non-magical options
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