AD&D - That's a Wrap on 2025!
This episode is a look back at a year spent behind the AD&D screen. Not highlights, not nostalgia, just what worked and why it still matters. The topics that stuck were the ones older games handle best, command words, character age, money, taxes, spells that force rulings, and monsters that donβt explain themselves. AD&D keeps the conversation alive because the books expect the DM to think, decide, and move forward.
The heart of the year was rulings over rules. Players pushed spells. Magic items raised questions. Monsters did strange things. The table stayed friendly because the call was made, explained, and owned. That friction is a feature, not a flaw. Looking ahead, the plan stays simple, more obscure rules, more odd monsters, more table stories, and more pages turned. As long as these books keep giving us something to argue about, the show keeps going.



