Dragons Were Meant To Be Avoided
Dragons were never meant to be balanced encounters. They were ancient, intelligent, terrifying creatures that could wipe out careless adventurers in minutes. Somewhere along the way, dragons became treated like another monster to fight for treasure and XP. In this episode, I talk about how AD&D 1st Edition handled dragons, why fear and caution mattered, and why avoiding a dragon was often the smartest move a party could make.
We’ll look at morale, reaction rolls, negotiation, overwhelming power, and the old-school mindset that made dragons feel legendary instead of disposable boss fights. If your players charge every dragon head-on, this episode might change how you see these monsters forever.
Support the show on Patreon: https://www.patreon.com/TheEvilDM
Watch on YouTube: https://www.youtube.com/@TheEvilDM
Watch on Rumble: https://rumble.com/TheEvilDM




One of the things I like about ICRPG is how it presents dragons. There's only one in the main book, and she is a world-ending calamity. If you're foolish or unfortunate enough to fight her, she does things like destroy absolutely everything with her breath, ending the scene (no die roll), or eat you unless you manage to roll a natural 20.
Outside of combat, she's tunneling to the world's core, so you will absolutely have to find a way to stop her before she ends everything.
In the last AD&D 2e campaign I got to be a player in, the DM had a red dragon appear like a comet across the sky on occasion. At some point the party stopped acting scared and the thief referred to it as the flying orange turd. This then became a joke. Which the party was foolish enough to use as a taunt to one of its minions in town "hah, why should we fear you, you're just a lackey of the FOT." Well the dragon heard about that, and then learned who came up with the term.
We were walking along a lake when we heard the roar and the dragon appeared on the far side of the lake, about a mile away coming at us. Everyone dove in the water to get wet then took up the best positions we could on the shore. When it breathed it didn't hit us it hit the water and we were Shrouded in steam, choking and blind, it flew over us and left. Laughing.
When the steam cleared the thief was gone. Grab attack. We found pieces of him everywhere we went for the next three months. The guy we taunted offered to sell us his head, said he had it on a shelf. We killed him. Didn't bother to get the head, since we never did know where his office was. Didn't taunt the dragon anymore though. Bilbo's advice is very wise.
For myself, I love the Iron Kingdoms Roleplaying Game's take on dragons where they don't have types, each one is a rare and unique individual, you can trace their origin back to the oldest. They blight the land and mutate every living thing near them. There are no good dragons, they're all dangerous, just by existing.
I just started (two sessions in) a new game set in the official ACKS setting and the pressure from two dragons is a great plot point. Ancient Orm took down the dwarves, and his daughter has territory near the humans. Her minions are harassing the civilized lands, but if you push too hard you could bring her wrath and/or his down onto lands that probably won't survive it. Can't just be reckless when fighting the orcs in the hills. Oh these are the southern hills, should be safe. I hope.