How much SHOULD a Wish Spell Actually Do?
Should the Wish spell be the be all end all powerful spell in AD&D? Wish is one of the powerful spells in the game, and always has been. But does that mean it should be absolutely unlimited?
In this first episode of Shortbytes, I wanted to take a look at what the spell allows, where the DM gets decretion, and how Iād handle wishes at the table. Now should a wish solve a major problem? Sure it should.. Should it allow a player rewrite an entire campaign world? No. The trick is finding the line between powerful and game breaking.
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The wish spell should be turned into a miracle spell, where by any one in the party can do it. it is up to the player to request to a deity. the player must offer something monetary and dm decides if it worth the miracle. The spell can only be used once on a campaign, no resetting. I pray for a miracle to save the party and will give up my bracer of armor, frost sword, and gauntlets of strength to do it. DM, your prayer is heard, and miracle granted. Your possessions are no more. But everyone gets to start with one miracle for the campaign. And it is one and done. But folks could get pretty creative with that.