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Anecdotage's avatar

I would also suggest upgradable magic items, sentient or otherwise, that develop as the party does, or that a mage or armor can quickly and cheaply buff up. Alternately, I would steal, lose, or destroy magic items and replace them with other ones so the party never gets into a rut tactically or thematically. One can also give powerful items and quietly buff the competition, though too much of that risks an escalation spiral.

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