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GavinRuneblade's avatar

Cube as a third party in a fight. PCs and NPCs can shove each other into it, and it is mobile cover vs archers.

Cubes in a long connected series of halls, with many self-closing doors. They just wander the halls which makes a limit on how long someone can be in the hall before getting swept. Gotta room hop.

Cubes as parasite removal for a black dragon (immune to acid). Restricts movement and archery in the hoard room. Metal hoard immune to the cube.

Cube in a gatehouse between the inner and outer gate. Open either gate without letting it into the side passage first and it moves into you from a mere 5' away and out of sight behind the gate. Sucks to be the guy at the front of the battering ram. (Yes it was a dick move, but I still think this was funny).

Previous adventuring party trapped a cube in a closet and locked it.

Stephen  Mauris's avatar

By some weird statistical thing, my earliest dungeons always seemed to have a G/Q in the first or second room. It got to be a running joke, so that eventually I gave up on them entirely. Then I got creative: sliding the cube into the one known way out; having it slide around a pillar or stalagmite and appear less cubish; make it smaller but speedier; set it underwater in a water channel the party must move through. And all the gunk and gakk it accumulates along its journey makes it confusing to see.

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