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Ian E's avatar

This was a good discussion but I am going to have to disagree with some aspects, please take this as intended constructive criticism.

The origins of D&D gameplay were dungeon levels, which matched up with character levels and monster levels, this was a method of "balancing" but with the option that characters could stick to easier dungeon levels and earn less xp or delve deeper for more with increased risk.

There are plenty of instances in various rules beyond AD&D that imply balanced encounters; the original rules talk of changing the number of monsters according to party size, (Book III page 11) Holmes Basic page 10 states "The number of wandering monsters appearing should be roughly equal to the strength of the party encountering them", and the established balanced encounter math was defined in AC9 Creature Catalogue (1986) page 6.

I'd have to concede that in AD&D rules there is no implicit mention of balancing encounters, but neither is there any reference to not doing it and leaving it entirely to random rolls, dungeon adventures revert to the classic level math, and the suggestions for running a (wilderness) campaign are to manually populate monsters in the world, in which case it is up to the party to discover and decide whether they are tough enough to confront them, this is player agency not unfair chance.

Finally, I'd propose that even having a balanced encounter in no way changes your original premise of "unfairness", the party could meet a "balanced" monster on their way to the main encounter, do they start expending spells, charges, potions, etc they may need later? Equally they could meet the same "balanced" monster on their way home, when they are out of spells, potions, and low on hit points, these still create challenges and most definitely provide choices to evade rather than fight.

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