D&D Wants You to Play a Death Knight. AD&D Didn’t...
In this episode of the Black Notebook Podcast, I compare the modern playtest’s approach with the original AD&D vision. Why did classic D&D keep the Death Knight firmly on the other side of the DM’s screen? Has modern D&D changed what monsters are supposed to be? And does turning legendary villains into player options make the game better, or does it take away some of the mystery?
Video
Audio
Support the show on Patreon: https://www.patreon.com/TheEvilDM
Watch on YouTube: https://www.youtube.com/@TheEvilDM




Yeah. Power Gamer alarm 🚨 bells
Surely the character would have to achieve a very high level of Paladin before becoming a Death Knight?
According to the Fiend Folio, the Death Knight has power over undead as a 6th level cleric, as a Paladin has cleric undead turning ability equivalent to two levels below, that would mean a minimum of 8th level Paladin before they can be fallen and punished.