D&D Wants You to Play a Death Knight. AD&D Didn’t...
In this episode of the Black Notebook Podcast, I compare the modern playtest’s approach with the original AD&D vision. Why did classic D&D keep the Death Knight firmly on the other side of the DM’s screen? Has modern D&D changed what monsters are supposed to be? And does turning legendary villains into player options make the game better, or does it take away some of the mystery?
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